Meet The Team

This is the page for the Whim Independent Studios team. This includes members who have been instrumental to development of our projects, as well as interns, contributors, and voiceover artists who contributed to our various projects.

Grover Wimberly IV
Founder, Producer, and Director

Grover currently oversees the development of “Selatria”. In the past, he also has produced and designed “ANTics” and produced “The Dastardly Dairy Debacle”. For the studio operation, he maintains coordination between the artists, musicians, programmers, sound designers and voice actors to ensure the projects go at a steady pace.

Aside from the studio, he is also currently the chair of the Las Vegas chapter of the IGDA. As such, he currently splits his time between Las Vegas, Nevada and San Bernardino, California and enjoys going on adventures both in real life and in games, and playing through his “stack of shame” of video games he will complete eventually.

Favorite Games/Inspirations: Super Mario series, Final Fantasy series, Pokémon, Lufia, Breath of Fire, Donkey Kong Country series, Shantae, and anything that can be played on a Nintendo Switch.


Matthew Estrada

Matt has done exceptional work on Selatria. He designed many of the boss battles, puzzles, and dungeons to bring the most out of the the game’s engine. In ANTics, he has worked on boss battles and UI programming.

There are many more battles and scenes in production, and he can’t wait to see how players best his various schemes.

A long time gamer, with a background in programming and math, he is always looking to both accept and give new challenges in both technical skill and logic.

Favorite Games/Inspirations: Pokémon, Paper Mario, Sonic, Super Mario, Starfox, Tales of series, as well as many others.

Paul Vela
Co-Founder/Administrative Director

“If it wasn’t for Paul, the studio would have shut down years ago.”
What started as him just wanting to help a friend out has become one of the many labors of love (although it could vary depending on the day) he has taken up. Paul “Mr. Fun” Vela oversees agreements, budgets, day-to-day operations, and makes sure that appropriate business matters are taken care of so development on current, and future, projects can proceed.

While some days are definitely better than others, Paul thoroughly enjoys seeing our various team members hone their skills, gain experience, and pursue their life goals, interests, and dreams.

Favorite Games: Mass Effect 2, Ace Combat 5, Assassin’s Creed 4 Black Flag, Red Dead Redemption 1 & 2 , Star Wars Battlefront 2 (for the PS2, the superior Battlefront 2)

Inspirations: Yacht Club Games, Games by Lucas Pope, ConcernedApe LLC

Jonathan “Jodin” Dishaw
Selatria Lead Game Designer

Jon originally signed on for testing and balancing. However, he has taken an expanded role in Selatria’s development, working on expanding the Team Attack system, designing new abilities for characters, and writing sections of the plot.

For Selatria, Jon focuses on keeping combat challenging and rewarding as well as providing significant contributions to the dialogue, plot, and scenario design.

For ANTics, Jon devised the original concept and many other game mechanics.

Favorite Games/Inspirations: Final Fantasy Tactics, Super Mario RPG, Armored Core series, Ace Combat 2 and 6, Pokémon series, Capcom fighting games, Evil Zone, and the Borderlands series.

Deborah Groves
Selatria Co-Lead Artist

Deborah is the character concept and sprite artist in Selatria. She recently joined the team and is currently attending Cal State San Bernardino as a Studio Art major.

She enjoys creating diverse characters for any project she’s on and one day hopes to create unique and relatable characters that will inspire others for future creative projects.

Favorite Games/Inspirations: Ace Attorney Series, Journey, Never Alone, Persona 4, Kingdom Hearts, Assassin’s Creed Series, Pokémon series, Ib, The Sims series


Nikolai Gilliland
Selatria Co-Lead Artist

Niko is the Co-Lead Artist and works mostly on sprites and tilesets, but does some other stuff here and there!

Niko grew up in Texas until departure to the west coast in 2006 to attend Digipen Institute of Technology. An open nerd to all who loves to create and just hopes to make people smile and raise their spirits when life is hard. Growing up, Niko played all sorts of games, but due to an attachment to music, Niko is especially keen on rhythm games and RPGs! Also, (Not so) secretly known to get addicted to MMOs. (Oops!)

Outside of drawing and gaming, Niko spends time self-studying Japanese and hopes to become fluent with another goal of becoming a Polyglot.

Favorite Games/Inspirations: Legend of Zelda series, Persona Series, OZ(Over Zenith), Chrono Cross, Final Fantasy 6-8, Silent Hill 1-4, Fatal Frame, Phantasy Star Online, Guild Wars, Osu! Tatakae! Ouedan!, Gitaroo Man, DDR, Idolish7.

Geno Quesada

Geno has designed the company’s logo and will provide conceptual art for characters, items and environments in future projects. Since childhood, he has always been fascinated in the illusion of life in illustrated characters. Therefore he naturally looked into the field of artwork in video games.

He graduated from the University of Redlands with a Bachelor’s Degree in Graphic Design., and will use his skills in creating life in his work.

Favorite Games/Inspirations: .hack// series, Tales of Symphonia, Final Fantasy VII, Yakuza series, Donkey Kong Country series, Super Mario series.


Ashley “Shadoe” Trammell
Sound Engineer/Voice Over Director

Ashley prefers to go by Shadoe. She graduated from CSUSB with a BA in Music Performance and Music Technology. She aspires to be a professional bassoonist, and has worked with several small, local orchestras.

Favorite Games: Kingdom Hearts, Final Fantasy X and Final Fantasy XV, Magic the Gathering

Favorite Composers: Rachmaninof, Ravel, John Williams, Mendelssohn, Vivaldi

Jessica M. Jacuinde
Artist/Video Editor

Jessica worked on creating the game trailer for ANTics, and is currently an artist for the team. This past June 2015 she graduated from Cal State San Bernardino with a B.A. in Art, emphasis in Studio Art, and Film Studies minor.

Whether through illustration, film, or even writing, telling and sharing stories has always been apart of her.

Favorite Games/Inspirations: Harvest Moon, Final Fantasy series, Witch’s House, Don’t Starve, The Sims series, Rock Band, Dance Dance Revolution.


Jabari Lewis-Smith
Casting Director

Jabari came in as the Casting Director for Selatria and plays one of the lead characters in the game, Mage. His main job consists of finding and auditioning Voice-Over artist from around the country and giving a bit of direction on how to successfully capture a character by giving descriptions of characters in Selatria. Sometimes his judgement of actors’ performances can be harsh, but he is just trying to provide the game with great storytellers.
Outside of Whim Indie, Jabari pursues acting as a SAG-AFTRA member, and works as a Editor and Audio Engineer for a post-production company. He also enjoys the occasional Pina Colada and moonlight walks on the beach.

Favorite Games/Inspirations:
The Legend of Zelda, Super Mario, Banjo Kazooie, Conker’s Bad Fur Day, Parappa The Rapper, Shantae, Sonic the Hedgehog, and basically anything Nintendo. Animation: Cats Don’t Dance, The Avatar Last Airbender, School Rumble, Inuyasha, Yu Yu Hakusho, The Adventures of Gumball, Powerpuff Girls, so much more…


Christopher Huber
General Game Designer

Chris started as an intern and was brought on as a game designer. Besides working at the studio, Chris also works at a veterinarian hospital and has a passion for reptiles, drumming, and playing video games.

Favorite Games/Inspirations:
Pokemon, The Legend of Zelda, World of Warcraft, Warcraft 3, Diablo 3, Starcraft 1 & 2, Dishonored, Borderlands series, Tales of Zestiria, Maple Story, Darksiders series, and Kingdoms of Amalur

Matthew Hawkins
Game Designer/Programmer

Matt is a Game Designer and Programmer with Whim Indie. Having started as an intern for Selatria, Matt now works to bring Whim’s games to life. Specializing in UI implementation, Matt endeavors to bring out the best of what ever project is before him.

Favorite Games/Inspirations: Half-Life 2, Fallout New Vegas, Shadowrun series, Age of Empires series

Donald Alfieri
Game Designer/Programmer

Having been from one side of the hemisphere to the other and back again, somehow Donald ended up with us at Whim Indie. Joining as an intern, he has served as a game designer by adding content, renovating scenes, and providing additional silliness into Selatria.

Favorite Games/Inspirations:
Pac-Man, M.U.L.E., Paperboy, Martian Dreams, Monkey Island 2, X-Com, Final Fantasy 12, The Legend of Zelda: Breath of the Wild

Christopher Nuño

Chris is the Co-Composer of Selatria and sole composer of ANTics.

Favorite Games: All Battlefield Games, Marvel vs Capcom 2, Project Justice, Power Stone Games, Legend of Zelda: Ocarina of Time, Def Jam: Fight For NY, Halo Wars, Bomberman, Legend of Legaia Series, Soul Caliber 2, Super Smash Bros Series, Capcom vs SNK 2, King of Fighters 2000-2003, Super Mario Bros 2: Yoshi’s Island, Donkey Kong Country, WWF: No Mercy, 007 Goldeneye, Perfect Dark, Mario Kart Series


Ryan Homme
Selatria Writer/Editor

Ryan is the writer and editor for Selatria. He has generously taken it upon himself to fix the gaping plot-holes and horrendous dialogue Jon, Grover, and Matt subject him to. Even though he has yet to make a single day on time, he manages to consistently put forward a substantial effort and reliable results. His major flaw is that he is a shameless graphics whore.

Favorite Games: World of Warcraft, Command and Conquer, Half Life 2, Portal, Battlefield, Total War, God of War, Mass Effect series.

Jasmine Flores Baro
Game Tester

Jasmine is a video game tester for Whim Independent Studios. On her free time, she dedicates some of that time to play video games since video games have been part of her life when she was young. Of course, she goes out and socializes too. It’s not a waste of time to play video games, instead it is a talent full of passion she has been blessed with and useful for her awesome job and to be able to amuse others says so much.

Favorite Games:

Super Smash Bros. games, Super Mario Sunshine, Cuphead, Super C, Contra III, Mega Man 2, Super Mario Bros 2, Super Mario Bros 3, Super Mario World, Mario Kart Double Dash.

Edwin Baranov
Game Programmer

Edwin is a Computer Science graduate from California State University, San Bernardino. He studied Computer Science so that he may be able to create wonderful programs and games for people to use and enjoy. He is currently working as one of the programmers for a currently unannounced project for the studio. He looks forward to see what the VR market will come up with and to one day be a part of it.

Favorite Games:

First person shooters, games like TitanFall 2, Overwatch, and Rainbow Six Siege.

Leigh-anna Griswould
Game Developer

Leigh-anna started as an intern and joined Whim Indie as a programmer/scripter. She has an interest in implementing clever AI as well as creating interesting worlds for others to dive into.

Favorite Games/Inspirations: Persona series, Fire Emblem, and Kingdom Hearts.


Diego Quinonez
Game Programmer

Diego Quinonez is a Computer Science graduate from California State University, San Bernardino. He started as an intern and is currently working as one of the programmers for a currently unannounced game in development for the studio. His passion for video games started at a very young age and he has never looked back. He aspires to make video games with great stories that everyone will enjoy.

Favorite Games:

Nintendo titles like Pokémon, Legend of Zelda, Super Mario Bros, Super Smash Bros. Also first person shooters like Halo.

Talent We Have Worked With

Artists we’ve worked with:
Jonathan Flynn
Hannah Bottenberg
Derrick Frainee
Katie Harris
Paul Diggs
Jonathan Flynn
Morgan Lakeotes

Musicians/Sound Engineers we’ve worked with:
SSD Studio
Luke Simpson
Wes “Chiaki” Shamloo
Donald Brown

Web Developers we’ve worked with:
Sami Ayyoub
Peter Chau

Programmers/Game Designers we’ve worked with:
Gerren Willis
Cameron Bouroumand
Jennifer Waterson
Hamza Khan
Timothy Blanchet

Writers we’ve worked with:
Airen Blakovich

Voiced Talent we’ve worked with:
Jabari Lewis-Smith
River Kanoff
Kristyn Mass
Michelle Deco
Bowie Alexander
Alex Beckham
Holly Lindin
Aimee Smith
Miguel Moran
Jordan Cruz
Alex Melius
Adriana Peterson
Jonathan Cooke
Duffy Weber
Toria Bell
Chris Wielink
Rachel Davenport
Karen Wetherell
Jamison Ward
Lindz Steindler
Anthony Balmung
Neil Stucky
Catty Donnelly
Ariel Highwind
Andrew Boa
Brittany Lauda
Elissa Park

Photographers we’ve worked with:

EISS Photography
Patrick Davidians
Jabari Lewis-Smith