Meet The Team
Paul oversees agreements, contracts between team members, and make sure that appropriate business matters are taken care of so development on current projects can proceed.
Favorite Games/Inspirations: Assassin’s Creed, Pokémon, Mass Effect series.
Jonathan “Jodin” Dishaw
Selatria Lead Game Designer
Jon originally signed on for testing and balancing. However, he has taken an expanded role in Selatria’s development, working on expanding the Team Attack system, designing new abilities for characters, and writing sections of the plot.
For Selatria, Jon focuses on keeping combat challenging and rewarding as well as providing significant contributions to the dialogue, plot, and scenario design.
For ANTics, Jon devised the original concept and many other game mechanics.
Favorite Games/Inspirations: Final Fantasy Tactics, Super Mario RPG, Armored Core series, Ace Combat 2 and 6, Pokémon series, Capcom fighting games, Evil Zone, and the Borderlands series.
Selatria Co-Lead Artist
Deborah is the character concept and sprite artist in Selatria. She recently joined the team and is currently attending Cal State San Bernardino as a Studio Art major.
She enjoys creating diverse characters for any project she’s on and one day hopes to create unique and relatable characters that will inspire others for future creative projects.
Favorite Games/Inspirations: Ace Attorney Series, Journey, Never Alone, Persona 4, Kingdom Hearts, Assassin’s Creed Series, Pokémon series, Ib, The Sims series
Selatria Co-Lead Artist
Jen is the Co-Lead Artist and works mostly on sprites and tilesets, but does some other stuff here and there!
Jen grew up in Texas until departure to the west coast in 2006 to attend Digipen Institute of Technology. An open nerd to all who loves to create and just hopes to make people smile and raise their spirits when life is hard. Growing up, Jen played all sorts of games, but due to an attachment to music, Jen is especially keen on rhythm games and RPGs! Also, (Not so) secretly known to get addicted to MMOs. (Oops!)
Outside of drawing and gaming, Jen spends time self-studying Japanese and hopes to become fluent with another goal of becoming a Polyglot.
Favorite Games/Inspirations: Legend of Zelda series, Persona Series, OZ(Over Zenith), Chrono Cross, Final Fantasy 6-8, Silent Hill 1-4, Fatal Frame, Phantasy Star Online, Guild Wars, Osu! Tatakae! Ouedan!, Gitaroo Man, DDR, Idolish7.
Geno has designed the company’s logo and will provide conceptual art for characters, items and environments in future projects. Since childhood, he has always been fascinated in the illusion of life in illustrated characters. Therefore he naturally looked into the field of artwork in video games.
He graduated from the University of Redlands with a Bachelor’s Degree in Graphic Design., and will use his skills in creating life in his work.
Favorite Games/Inspirations: .hack// series, Tales of Symphonia, Final Fantasy VII, Yakuza series, Donkey Kong Country series, Super Mario series.
Ashley “Shadoe” Trammell
Sound Engineer/Voice Over Director
Ashley prefers to go by Shadoe. She graduated from CSUSB with a BA in Music Performance and Music Technology. She aspires to be a professional bassoonist, and has worked with several small, local orchestras.
Favorite Games: Kingdom Hearts, Final Fantasy X and Final Fantasy XV, Magic the Gathering
Favorite Composers: Rachmaninof, Ravel, John Williams, Mendelssohn, Vivaldi
Jessica M. Jacuinde
Jessica worked on creating the game trailer for ANTics, and is currently an artist for the team. This past June 2015 she graduated from Cal State San Bernardino with a B.A. in Art, emphasis in Studio Art, and Film Studies minor.
Whether through illustration, film, or even writing, telling and sharing stories has always been apart of her.
Favorite Games/Inspirations: Harvest Moon, Final Fantasy series, Witch’s House, Don’t Starve, The Sims series, Rock Band, Dance Dance Revolution.
General Game Designer
Chris started as an intern and was brought on as a game designer. Besides working at the studio, Chris also works at a veterinarian hospital and has a passion for reptiles, drumming, and playing video games.
Pokemon, The Legend of Zelda, World of Warcraft, Warcraft 3, Diablo 3, Starcraft 1 & 2, Dishonored, Borderlands series, Tales of Zestiria, Maple Story, Darksiders series, and Kingdoms of Amalur
Having been from one side of the hemisphere to the other and back again, somehow Donald ended up with us at Whim Indie. Joining as an intern, he has served as a game designer by adding content, renovating scenes, and providing additional silliness into Selatria.
Pac-Man, M.U.L.E., Paperboy, Martian Dreams, Monkey Island 2, X-Com, Final Fantasy 12, The Legend of Zelda: Breath of the Wild
Chris is the Co-Composer of Selatria and sole composer of ANTics.
Favorite Games: All Battlefield Games, Marvel vs Capcom 2, Project Justice, Power Stone Games, Legend of Zelda: Ocarina of Time, Def Jam: Fight For NY, Halo Wars, Bomberman, Legend of Legaia Series, Soul Caliber 2, Super Smash Bros Series, Capcom vs SNK 2, King of Fighters 2000-2003, Super Mario Bros 2: Yoshi’s Island, Donkey Kong Country, WWF: No Mercy, 007 Goldeneye, Perfect Dark, Mario Kart Series
Ryan is the writer and editor for Selatria. He has generously taken it upon himself to fix the gaping plot-holes and horrendous dialogue Jon, Grover, and Matt subject him to. Even though he has yet to make a single day on time, he manages to consistently put forward a substantial effort and reliable results. His major flaw is that he is a shameless graphics whore.
Favorite Games: World of Warcraft, Command and Conquer, Half Life 2, Portal, Battlefield, Total War, God of War, Mass Effect series.
Jasmine Flores Baro
Jasmine is a video game tester for Whim Independent Studios. On her free time, she dedicates some of that time to play video games since video games have been part of her life when she was young. Of course, she goes out and socializes too. It’s not a waste of time to play video games, instead it is a talent full of passion she has been blessed with and useful for her awesome job and to be able to amuse others says so much.
Super Smash Bros. games, Super Mario Sunshine, Cuphead, Super C, Contra III, Mega Man 2, Super Mario Bros 2, Super Mario Bros 3, Super Mario World, Mario Kart Double Dash.
Edwin is a Computer Science graduate from California State University, San Bernardino. He studied Computer Science so that he may be able to create wonderful programs and games for people to use and enjoy. He is currently working as one of the programmers for a currently unannounced project for the studio. He looks forward to see what the VR market will come up with and to one day be a part of it.
First person shooters, games like TitanFall 2, Overwatch, and Rainbow Six Siege.
Leigh-anna started as an intern and joined Whim Indie as a programmer/scripter. She has an interest in implementing clever AI as well as creating interesting worlds for others to dive into.
Favorite Games/Inspirations: Persona series, Fire Emblem, and Kingdom Hearts.
Timothy is an intern turned Game Programmer with Whim Indie. His work in Selatria part 2 added multiple quality of life features and completing the studios list of “impossible” tasks. Timothy is currently in his final year of college for a Bachelor of Science in Visual & Game Programming. He thrives when given a challenge, but wishes they never came.
Disgaea series, Divinity Original sin 1 & 2, Final Fantasy series, Stellaris, Civilization series, X-Com 1 & 2, Dark Souls, Banjo-Kazooie series, Heroes of the Storm, Paper Mario series, Monster Hunter Series, Mass Effect series
Talent We Have Worked With
Web Developers we’ve worked with:
Programmers/Game Designers we’ve worked with:
Writers we’ve worked with:
Voiced Talent we’ve worked with: