Meet The Team

Grover Wimberly IV
Founder, Selatria Producer/Director


Grover currently oversees the development of Selatria and ANTics and maintains coordination between the artists, musicians, programmers, sound designers and voice actors to ensure the project goes at a steady pace.

Among development of Selatria, he came up with the designs for the Reserved Point and Team Attack systems, and balanced out the gameplay of ANTics.


In his spare time he enjoys blogging, jogging, and leading a large guild in an MMO.

Favorite Games/Inspirations: Final Fantasy series, Pokémon, Lufia, Breath of Fire, Donkey Kong Country 2, Super Mario Galaxy.


Blog

Matthew Estrada
Co-Founder/Director


Matt has done exceptional work on Selatria. He designed many of the boss battles, puzzles, and dungeons to bring the most out of the the game’s engine. In ANTics, he has worked on boss battles and UI programming.

There are many more battles and scenes in production, and he can’t wait to see how players best his various schemes.


A long time gamer, with a background in programming and math, he is always looking to both accept and give new challenges in both technical skill and logic.

Favorite Games/Inspirations: Pokémon, Paper Mario, Sonic, Super Mario, Starfox, Tales of series, as well as many others.

Paul Vela
Co-Founder/Administrative Director


Paul oversees agreements, contracts between team members, and make sure that appropriate business matters are taken care of so development on current projects can proceed.


Favorite Games/Inspirations: Assassin’s Creed, Pokémon, Mass Effect series.

Jonathan “Jodin” Dishaw
Selatria Lead Game Designer


Jon originally signed on for testing and balancing. However, he has taken an expanded role in Selatria’s development, working on expanding the Team Attack system, designing new abilities for characters, and writing sections of the plot.

For Selatria, Jon focuses on keeping combat challenging and rewarding as well as providing significant contributions to the dialogue, plot, and scenario design.

For ANTics, Jon devised the original concept and many other game mechanics.


Favorite Games/Inspirations: Final Fantasy Tactics, Super Mario RPG, Armored Core series, Ace Combat 2 and 6, Pokémon series, Capcom fighting games, Evil Zone, and the Borderlands series.

Gerren Willis
ANTics Lead Programmer/Web Developer


Gerren is the lead programmer for ANTics. He created the software architecture for the game and implemented the majority of the game mechanics. He has also taken on the role as the company’s web developer and has revamped the site to what you see now.

He enjoys taking game design ideas and bringing them to life through code.


Favorite Games/Inspirations: The Legend of Zelda series, Metal Gear Solid series, Uncharted series, Resident Evil series, Batman: Arkham series, Castlevania: Lords of Shadow, Final Fantasy X, Super Mario 64… and of course, Star Trek

Jennifer Gilliland
Selatria Co-Lead Artist


Jennifer Gilliland prefers to be called Jen or Jenny by her peers, because it makes her feel less old! In Selatria, Jen took her first shot creating sprites and had a blast doing so. She also helps concept environments and characters, because she really enjoys characters, painting, and improving! She went to Digipen Institute of Technology in Redmond, WA and after a ton of boss battles she graduated with her B.F.A. She aspires to be a Texture Artist or Character Artist in the video game industry.


Portfolio

 

Deborah Groves
Selatria Co-Lead Artist


Deborah is the character concept and sprite artist in Selatria. She recently joined the team and is currently attending Cal State San Bernardino as a Studio Art major.


She enjoys creating diverse characters for any project she’s on and one day hopes to create unique and relatable characters that will inspire others for future creative projects.

Favorite Games/Inspirations: Ace Attorney Series, Journey, Never Alone, Persona 4, Kingdom Hearts, Assassin’s Creed Series, Pokemon series, Ib, The Sims series


Portfolio

Ryan Homme
Selatria Writer/Editor


Ryan is the writer and editor for Selatria. He has generously taken it upon himself to fix the gaping plot-holes and horrendous dialogue Jon, Grover, and Matt subject him to. Even though he has yet to make a single day on time, he manages to consistently put forward a substantial effort and reliable results. His major flaw is that he is a shameless graphics whore.


Favorite Games: World of Warcraft, Command and Conquer, Half Life 2, Portal, Battlefield, Total War, God of War, Mass Effect series.

Geno Quesada
Artist


Geno has designed the company’s logo and will provide conceptual art for characters, items and environments in future projects. Since childhood, he has always been fascinated in the illusion of life in illustrated characters. Therefore he naturally looked into the field of artwork in video games.


He graduated from the University of Redlands with a Bachelor’s Degree in Graphic Design., and will use his skills in creating life in his work.

Favorite Games/Inspirations: .hack// series, Tales of Symphonia, Final Fantasy VII, Yakuza series, Donkey Kong Country series, Super Mario series.


Portfolio

Christopher Nuño
Composer


Chris is the Co-Composer of Selatria and sole composer of ANTics.


Favorite Games: All Battlefield Games, Marvel vs Capcom 2, Project Justice, Power Stone Games, Legend of Zelda: Ocarina of Time, Def Jam: Fight For NY, Halo Wars, Bomberman, Legend of Legaia Series, Soul Caliber 2, Super Smash Bros Series, Capcom vs SNK 2, King of Fighters 2000-2003, Super Mario Bros 2: Yoshi’s Island, Donkey Kong Country, WWF: No Mercy, 007 Goldeneye, Perfect Dark, Mario Kart Series


Portfolio

 

Paul Diggs
3D Modeler/Animator


Paul is 3D modeler and animator of the bugs in ANTics, and sports the second largest beard amongst the team. He has worn many hats throughout his career, and has the opportunity to work QA testing at Square-Enix USA.


Favorite Games: RPGs, table-top games, Pathfinder, BESM, D&D.


Portfolio

Katie Harris
Terrain/Background Artist


Katie is many things, a terrain artist being one of them. She is currently designing the backgrounds for a to-be-announced project, and she greatly anticipates seeing her work in the finished product.

Katie’s art style is more along the macabre side.


Inspirations: Mecha suits, biomechanical engineering, prosthetics, and Redjuice999’s speedpaints on youtube.
Aside from RJ999, Katie also turns to various other shows and videos for inspiration. Sailor Moon, Yamio, PokeTheCookie, Sissly-sama, Monster High, Ever After High, Tinkerbell movies, and all video games listed below.

Favorite Games: Pokemon, Legend of Zelda, the Batman series, Assassin’s Creed, Clue, Animal Crossing, Mirror’s Edge, Super Mario Sunshine, Persona 4, L. A. Noire, Ori and the Blind Forest, Heavy Rain, Borderlands, Luigi’s Mansion, Among the Sleep, pretty much any Escape Room game, Rayman, The Wolf Among Us, Starfox, Cooking Mama, Tomb Raider, the Fallout series, Alice: Madness Returns, the list goes on and on.


Jessica M. Jacuinde
Artist/Video Editor


Jessica worked on creating the game trailer for ANTics, and is currently an artist for the team. This past June 2015 she graduated from Cal State San Bernardino with a B.A. in Art, emphasis in Studio Art, and Film Studies minor.

Whether through illustration, film, or even writing, telling and sharing stories has always been apart of her.


Favorite Games/Inspirations: Harvest Moon, Final Fantasy series, Witch’s House, Don’t Starve, The Sims series, Rock Band, Dance Dance Revolution.


Portfolio

Wes “Chiaki” Shamloo
Selatria Sound Effects Designer/Composer


Chiaki has been invited into the Whim family, and is very delighted to be here. Chiaki is now the SFX Artist for Selatria and more titles to come! Chiaki has always had a number one passion for games/game music/game sound, and hopes to someday be composing for many games.


Favorite Games/Inspirations: Ocarina of Time, Earthbound, FEZ, Souls Series (+Bloodborne of course), Jun Ishikawa, Jeremy Soule, Keiichi Okabe, Masashi Hamauzu, Disasterpeace, Tomas Dvorak, Nicklas Nygren, C418, Eirik Suhrke, Kenji Kawai, Taku Iwasaki, YMCK.


Website

Christopher Huber
General Game Designer


Chris started as an intern and was brought on as a game designer. Besides working at the studio, Chris also works at a veterinarian hospital and has a passion for reptiles, drumming, and playing video games.


Games/Inspirations:
Pokemon, The Legend of Zelda, World of Warcraft, Warcraft 3, Diablo 3, Starcraft 1 & 2, Dishonored, Borderlands series, Tales of Zestiria, Maple Story, Darksiders series, and Kingdoms of Amalur


Talent We Have Worked With

Artists we’ve worked with:

Gyreck
Jonathan Flynn
Hannah Bottenberg
Derrick Frainee


Musicians/Sound Engineers we’ve worked with:
Luke Simpson
Shadoe
Donald Brown


Programmers we’ve worked with:
Leigh-anna Griswould
Cameron Bouroumand
Jennifer Waterson
Matt Hawkins


Writers we’ve worked with:
Airen Blakovich


Voiced Talent we’ve worked with:
Jabari Lewis-Smith
River Kanoff
Kristyn Mass
Michelle Deco
Bowie Alexander
Alex Beckham
Holly Lindin
Aimee Smith
Miguel Moran
Jordan Cruz
Alex Melius
Adriana Peterson
Jonathan Cooke
Duffy Weber
Toria Bell
Chris Wielink
Rachel Davenport
Karen Wetherell
Jamison Ward
Lindz Steindler
Anthony Balmung
Neil Stucky